This character was a proof of concept for a modular character system I was working on for Death's Game. He's the first of a faction of dragon-slaying Berserkers that were meant to be one of our deck themes. I designed a modular workflow for the characters, and concepted, modeled, textured, and rigged this initial one.
Since we had plans to expand this modular set, I designed him with future modular pieces in mind, and laid out UVs in a way that would allow for more models to be added. We opted to divide these modular characters into 3 materials: one for the skin tone, one for upper body modular parts, and one for lower body.