Character Design: Sir Faris

Silhouette explorations

Silhouette explorations

Final design for modeling - I scaled some of his proportions back for the sake of easier Humanoid implementation with our universal rig, and removed his helmet

Final design for modeling - I scaled some of his proportions back for the sake of easier Humanoid implementation with our universal rig, and removed his helmet

Rough ideas

Rough ideas

Character Design: Sir Faris

Sir Faris, and NPC I designed for Mythic Realms!
These NPCs are the core cast of the game, who give you quest and drive the story forward. I had the pleasure of designing this cast, and went through several iterations of silhouette designs before landing on their final look.