Character Design: Yeti Twins

The first idea that stuck with me after early iterations. I moved away from this, since it ended up feeling too much like the usual yeti design.

The first idea that stuck with me after early iterations. I moved away from this, since it ended up feeling too much like the usual yeti design.

Silhouette explorations

Silhouette explorations

Going with the stronger of the silhouettes and working out details

Going with the stronger of the silhouettes and working out details

The final group poll

The final group poll

Final design with a cross section for modeling reference and ideas for the "enraged" phase 2 of the boss fight

Final design with a cross section for modeling reference and ideas for the "enraged" phase 2 of the boss fight

Character Design: Yeti Twins

The Yeti Twins boss fight, nicknamed Ro and Bo. When we decided on an ice biome for the final exploration zone of Mythic Realms, we knew we wanted the boss fight to be a yeti. To switch it up a bit, we went with a pair of yetis, who would coordinate to fight you. When one was defeated, the other would become enraged and use some different attacks. (They also play baseball, and do wrestling moves)