Goostav the Goose/Mayor Goostav - Character Models

Mayor form Goostav, rendered with wireframes

Mayor form Goostav, rendered with wireframes

Mayor Goostav hi-res sculpt

Mayor Goostav hi-res sculpt

Goostav the Goose hi-res sculpt

Goostav the Goose hi-res sculpt

Mayor Goostav's UVs

Mayor Goostav's UVs

Goostav's UVs

Goostav's UVs

I worked with the writing/narrative team on iterating this guy's concept quite a bit! What started out as a more figurative "human suit" became a (first scary, then goofy) poorly-made, literal human costume - I decided to go with a big fun mascot head.

I worked with the writing/narrative team on iterating this guy's concept quite a bit! What started out as a more figurative "human suit" became a (first scary, then goofy) poorly-made, literal human costume - I decided to go with a big fun mascot head.

Original concept for Goostav - our intial idea was tying him to an evil mystical power, "Coothulhu", though this idea changed over time.

Original concept for Goostav - our intial idea was tying him to an evil mystical power, "Coothulhu", though this idea changed over time.

Goostav the Goose/Mayor Goostav - Character Models

Goostav the Goose was meant to be the main antagonist of Pigeon Simulator - foiling your plans, and fooling the people of the city into thinking he was their human Mayor. I concepted, modeled, and textured Goostav the Goose and his Mayor Goostav form. Because the Mayor model utilizes parts of the original Goostav model, I was able to save on texturing space and reuse Goostav's textures for those segments.